Post 3: Object-Oriented Programming in GridWorld
In the previous post, we discussed how GridWorld serves as a platform for learning and practicing object-oriented programming (OOP) concepts. Now, let's dive deeper into the specific principles and techniques of OOP that can be applied in the GridWorld environment.
Example:
public class Critter extends Actor {
// Attributes
private int steps;
// Behaviors
public void act() {
// Code for the actor's behavior
// ...
}
}
new
keyword and can have their own unique values for the attributes defined in their class.Example:
Critter bob = new Critter();
bob.act(); // Method of the Critter object 'bob' is called
Example:
public class ChameleonCritter extends Critter {
// Additional attributes and behaviors specific to ChameleonCritter
// ...
}
act
method.Example:
Actor actor1 = new Bug(); // Bug object
Actor actor2 = new Rock(); // Rock object
Actor actor3 = new Critter(); // Critter object
actor1.act(); // Calls the act() method specific to Bug
actor2.act(); // Calls the act() method specific to Rock
actor3.act(); // Calls the act() method specific to Critter
Example:
public class Location {
// Private attributes
private int row;
private int col;
// Getter and setter methods
public int getRow() {
return row;
}
public void setRow(int row) {
this.row = row;
}
public int getCol() {
return col;
}
public void setCol(int col) {
this.col = col;
}
}
These are some of the key OOP concepts that can be applied in the GridWorld case study. By understanding and utilizing these principles effectively, students can develop powerful and professional-grade programs in the GridWorld environment. In the next post, we will explore the various classes and methods provided by GridWorld, using examples to demonstrate their usage and functionality.